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Software: Unreal Engine 5
Vale da Favela



Concept
A scene from the town of Vale da Favela inhabited by a nomadic robot tribe. Considering the building types of this society, which shape their living spaces in accordance with the sun's direction, the valley temporarily appears.
Level Design Overview



Close-up
In this close-up scene, the house structures and their inhabitants are brought to the forefront, providing information about the stress, comfort, and their daily routines.
Town Level Design
The man-made structures in the town are orange, while natural areas are green.
Town Level Design
The hierarchy between structures provides information about the sociology, ethnography and immigration of townspeople.
Directing

Sequencer
I made level Design, Lighting, and Post Processing work using Kitbash3D's Favelas and Megascans Rocks assets in Unreal Engine 5. Mixamo's characters and animations were made in Unreal using Sequencer.
Character Animations
Character animations were added to the scene to provide information about the lives and moods of the local. Animations taken from Mixamo were rearranged in the Unreal Engine sequencer and included in the editing.